2003 JUDO CONTEST (REFEREEING) RULES - BASIC SYNOPSIS

Provided by RICHARD CELOTTO, IJF-A

1. COMPETITION AREA 14m x14m (46’X46’) to 16m x 16m (52’X52’) The whole mat. Tatami

Contest Area 8m x8m (26’x26’) to 10m x 10m (33’x33’)

Danger Zone 1 meter wide (39.37" ) .The red border of the contest area.

Safety Area 3 meters. (10 ft). The mats outside the danger zone. 3-4m (10-13 ft) adjoining safety area.

Blue and White tape 10cm x 50cm (4"x20") 4 meters (13’) apart. Start Marks.

Free Zone 50 cm (20 inches) around the edge of the safety area. No Tables, Chairs or Signage.

Even smooth surface without spaces, firm under foot. Resilient floor or platform.

EQUIPMENT

a. Flags (Referee) Referee’s flags on table or rear chair.

b. Chairs and Flags

Two sturdy lightweight judges’ chairs placed in opposite corners of each competition area.

Judges flags (one blue, one white) in a holster attached to the chair.

c. Scoreboards Two per competition area.

Electronic Scoreboards preferred. Manual scoreboard must be at the table ready in the event the electronic boards fail.

Manual Scoreboard

WHITE

BLUE

0

1

0

1

0

0

WAZA-ARI

YUKO

KOKA

WAZA-ARI

YUKO

KOKA

Shido 3

Shido 2

Shido

Shido 3

Shido 2u

Shido

Medical indicators: 2 markers- 1 cross and 2 crosses for each competitor to indicate medical exams. (U.S.)

d. Time Clocks 1 clock for Contest time. 1 clock for White Osaekomi. 1 clock for Blue Osaekomi.

1 extra clock for back up. Must be used on conjunction with electronic clock. (redundant)

e. Flags Yellow for Contest Time (up when time stopped). Green for Osaekomi (up when time running.)

Flags are used only when manual scoreboards are in operation.

Audible Device Loud and different for each competition area.

Table for Scoreboard and Timekeepers, Recorders (Scoreboard Operators) and List writers (Score sheets).

g. Blue and White Judogis The contestants shall wear a blue or white Judogi. 1st called wears blue.

Spectators shall not be closer than 3 meters to the edge of the Competition Area.

3. UNIFORM Unsoiled without rent or tear. Soft cotton and not too thick. Lapel 1cm thick max. 5cm wide.

Jacket- Sleeves to wrist or (5cm) 2" above. (10-15cm) 4-6" of space from wrist to armpit.

Bottom of jacket reaches closed fist (covers buttocks). Crosses 20cm in front.

Pants- Cuffs to ankle or (5cm) 2" above. (10-15cm) 4-6" of space from ankle to buttock.

Belt- 5cm (2") wide, twice around, square knot, (20-30cm) 8-12 inches free ends.

Markings- Left chest patch -100cm² (4"x4") , Back patch 30cm x 30cm(12"x12"), Name (on belt, top

pants and bottom of jacket. 3cm(1¼ ") x 10cm(4") and back of jacket 7cm (2¾ ") x 30cm

(12"). Shoulder epaulets 5cm (2") x 25cm (10"), Manufacturer’s logo 25cm² (2"x2")

White tee shirt or white leotard- (female) No printing or design.

Jewelry- Must be removed. No taping earrings or rings.

First contestant called wear’s the Blue Judogi, the second the White Judogi.

4. HYGIENE Hands & feet clean, Nails cut, Judogi clean, no foul smells & no tears. Long hair tied back.

(One free tie back 2nd time shido.) Contestant does not comply, before start, fusen, after start give kiken.

5. REFEREES and OFFICIALS One referee & two judges assisted by timekeepers and recorders.

POSITION and FUNCTION of the REFEREE Stay within the Contest Area. Check the area and equipment before the start of the contests. He shall conduct the contest and administer the judgment.

2003 JUDO CONTEST (REFEREEING) RULES – BASIC SYNOPSIS (Celotto) Page 2

POSITION and FUNCTION of the JUDGES. Sit in chairs in opposite corners, signal on scores, outside, osaekomi, penalties, (every decision) when disagreeing with referee. When judges agree maintain gesture, stand after 5 seconds. All three different, if both below stand (middle score), if both above stand, if one above and one below drop signals fast. Watch scoreboard, bring mistakes to the attention of the referee. Stand if the judge sees something the others do not. Do not preempt the referee’s calls. Accompany player if s/he leaves during a contest.* Remove chairs when players come close (2 meters) or when Area closed.

* A female contestant must be accompanied by a female official, a male contestant by a male official.

GESTURES

Hold gestures for 3-5 seconds. 90 degree turn on all score calls, so signal can be seen by all.

LOCATION Tachi-waza(Standing)-When one foot touches out, its out. Throw out -tori starts

throw in, remains in until the effect of the technique is clearly apparent. (Can touch out during kake

(flight phase) of the throw. [Uke’s feet off the ground.] Sutemi more than half out invalid.

Ne-waza (Groundwork) and Osaekomi (Holding)-When no part of either player is in, it is out.

10. CONTEST DURATION 5 minutes for men and women. Variations allowed for Juniors.

11. TIME OUT - Time between Matte and Hajime and Sonomama (Freeze)and Yoshi shall not count.

12. TIME SIGNAL - Loud audible device Varying sounds for multiple competition areas.

13. OSAEKOMI TIME 1- 9 seconds Kinsa 10-14.9 seconds Koka

15-19.9 seconds Yuko 20-24.9 seconds Waza-ari 25 seconds Ippon

14. TECHNIQUE COINCIDING WITH THE TIME SIGNAL Throw must start before or at bell.

2003 JUDO CONTEST (REFEREEING) RULES – BASIC SYNOPSIS (Celotto) Page 3

15. START OF THE CONTEST Referee and Judges must be in position before the contestants arrive.

Referee must ensure the competitors walk to the blue and white marks and bow properly at those marks

and step forward from the mark to the ready position. At the end, ensure the competitors bow out properly.

16. ENTRY INTO NE-WAZA a. A contestant may go to the ground after a throw. b. If one contestant

falls, the other may take advantage and go to the ground. c. One contestant obtains some considerable

effect with shime or kansetsu waza from the standing position may be taken to the ground.

d. One contestant applies a skillful takedown, they may go to the ground.

e. When ever one contestant falls down not covered by the proceeding subsections.

APPLICATION OF MATTE

a. When one or both contestants go outside. b. When one or both contestants perform a prohibited act.

c. When one or both contestants are injured or taken ill. d. When a contestant must adjust their judogi.

e. When during ne-waza there is no apparent progress. f. When a player regains a standing or semi-

standing position from ne-waza bearing his opponent on his back. g. When one contest from ne-waza lifts

his opponent who is on his back with his legs around any part of the standing contestant , clear of the mat.

h. When a contestant performs or attempts to perform kansetsu or shime waza from the standing position

and the result is not sufficiently apparent.

i. When the referee and judges or Referee Commission (Jury) wishes to confer.

18. SONOMAMA and YOSHI Freeze position. Only used in ne-waza. Yoshi (continue).

19. END OF THE CONTEST "Soremade" (End of Contest) is announced when Ippon, Waza-ari awasete

Ippon, Sogo gachi, Fusen gachi, Kiken gachi and Hansoku make are attained.

Scoreboard - Ippon prevails over waza-ari. One waza-ari prevails over any number of yukos, one yuko

Prevails over any number of kokas. One koka prevails over no recorded scores.

At the end of the regulation contest if the scores are even, a Golden Score (Sudden Death Overtime)

Contest will be held. It will be held immediately after the regulation contest. The duration shall be the

same as the regulation contest. The first called score or penalty wins. If there are no scores or it is even

at the end. Hantei will be called and the flags used to determine the winner. (Only the action during the

Golden Score period will be taken into account.) Osaekomi goes to 25 seconds. If tori has osaekomi for

11-24 seconds and commits a prohibited act himself, he loses by the penalty. No Hiki wake gesture used.

HANTEI No score after Golden Score contest. Decision made on Kinsa (Advantages-Attacks)

(quality vs quantity). Ensure proper execution of the Bow out Procedure (step back to line, bow).

IPPON Throws with "control", "largely on the back" with "force" and "speed". (Four elements)

Hold for 25 seconds. Gives up (taps twice or more or says "Maitta".) from Osae, Shime or Kansetsu waza or is incapacitated by Shime or Kansetsu waza. Uke "bridging" score counts. In newaza, Matte called in error place players in original ne waza position (majority of three). Equivalence: Blue gets Hansoku Make, White Ippon

21. WAZA-ARI AWASETE IPPON Two waza-ari make one ippon.

SOGO GACHI-Compound win (Blue gets waza-ari, White gets shido 3)(Blue gets shido 3 then White

throws for waza-ari.) Announce "Sogo gachi" when indicating the winner.

WAZA-ARI (Almost Ippon) partially lacking 1 of the 4 elements. Osaekomi for 20-24.9 seconds.

Equivalence: Blue gets third shido, white immediately is given Waza-ari. (Yuko is removed.)

24. YUKO (Almost Waza-ari) partially lacking 2 of the 4 elements. Landing on side. Osaekomi for 15-19.9

seconds. Equivalence: Blue gets second shido, white immediately is given Yuko.(Koka is removed.)

25. KOKA Thrown to the buttocks, back of the thigh or top of the shoulder. Osaekomi for 10-14.9 seconds.

Equivalence: Blue gets first shido, white immediately is given Koka.

26. OSAEKOMI When in the opinion of the referee, one player holds the other with control and:

1. Uke's back (one or both shoulders) is/are on the mat. 2. Tori is free of uke's legs (controlled).

3. Tori is pressing down on uke. 4. The hold is inside the contest area.

5. Tori is in the kesa or shiho position. 6. Tori’s trunk (some part) must be on

(Control is from the side, rear or top.) top of uke’s trunk (some part).

2003 JUDO CONTEST (REFEREEING) RULES – BASIC SYNOPSIS (Celotto) Page 4

27. PROHIBITED ACTS and PENALTIES There are 34 Prohibited Acts. There are two penalties.

SHIDO (Slight Infringement)

1. Avoid taking hold.(Generally more than 5 sec.)

2. Defensive Posture.(Generally more than 5 sec.)

3. False Attack.

4. 5 seconds in Danger Zone.

5. Hold sleeve ends.(Generally more than 5 sec.)

6. Fingers interlocked. (Generally more than 5 s)

7. Disarrange own gi.

8. Pull down into Ne-waza. (Hikkomi)

9. Finger in opponent’s sleeve or cuff or screw up.

10. In the standing position. To take any grip other than normal without attacking. (Generally more than 5 seconds) (Belt, 2 hands same side, one handed, cross back grip, etc.)

11. Non-combativity. (Approximately 25 seconds)

12. Pistol Grip. (Immediately) End of sleeve.

13. Pocket Grip aka Cat’s Paw Grip. (Immediately)

End of sleeve.

14. Leg grabbing from the standing position. (simult.)

15. Encircle the belt around an arm, etc.

16. To take the Judogi in the mouth.

17. To put a hand, arm, foot or leg directly on the opponent’s face.

18. To put a foot or leg in the opponent’s belt, gi.

19. To apply shime waza using the belt, bottom of the jacket or using the fingers.

20. Go outside/Push outside.

21. To apply leg scissors to head, neck or trunk.

22. Kick to release a grip. (Kote tataki)

23. To bend back the opponent’s fingers.

HANSOKU MAKE (Grave Infringement)

24. Kawazu gake (entwine leg, kick forward, fall back)

25. Kansetsu anywhere other than the elbow.

26. To lift off and then drive back into the mat.

27. To reap the opponent’s supporting leg from the inside during harai goshi, etc. (Kusabe gari)

28. To disregard the referee’s instructions.

29. To make unnecessary calls remarks or gestures to the opponent or referees.

30. Any action which may injure, especially spine and/or Any action against the spirit of Judo.

31. Standing waki gatame (direct) (armpit/one arm)

32. Tori dives onto head.

33. Fall back upon opponent (Kata guruma, etc.)

34. Hard or metallic object. Other than jewelry.

(Remove jewelry during the contest.)

When the first shido is called, "Shido" is announced, the penalty is marked in the Shido box on the Scoreboard. When the second shido penalty is called "Shido" is announced, the penalty is marked in the Shido 2 box on the Scoreboard. When the third shido is called "Shido" is announced, the penalty is marked in the Shido 3 box. When the fourth shido is called by the referee (conference). If the referee and one judge agree (no conference). If the judges call the fourth shido (no conference). Handled with Indirect Hansoku Make procedure. Direct Hansoku Make out of the Competition. Indirect Hansoku Make (build up) (4 shido) just out of the contest..

Direct Hansoku Make, conference required. Only one penalty for each contestant may be displayed at any time.

28. DEFAULT AND WITHDRAWAL Default (Fusen gachi) Not showing up. (Out of the competition.)

Withdrawal (Kiken gachi) Withdrawing from contest due to injury or other reason. (Out of the contest.)

When awarding the winner, announce "Fusen gachi" or "Kiken gachi".

29. INJURY, ILLNESS OR ACCIDENT (U.S.)

Injury: Injured contestant’s fault, injured contestant loses. Uninjured contestant’s fault uninjured

contestant loses. It is impossible to determine fault, injured contestant loses.

Sickness: If a contestant becomes sick, they lose the contest. (vomit, etc.)

Accident: Injury caused by an outside influence (lamp falling off the ceiling, etc.) contest is voided.(Jury)

Refight if injured contestant can within a reasonable timeframe. If injured contestant cannot, s/he loses.

Minor injury Bloody nose, ripped nail, groin injury, bleeding wound. Covered as Medical Examination.

2. Examination 1 & 2 Can player continue to play? No manipulation. Third Exam competitor loses.

3. Treatment (Free examination) Cause of injury, other player. May bandage or tape, nothing else.

30. SITUATIONS NOT COVERED BY THE RULES Consult Referee Commission (Jury)

SPECIAL RULES - 13-up Shime waza (Choking techniques) 17 and up or Senior Sankyu and above

Kansetsu waza (Armlock techniques) Contests 2,3,4,5 minutes.

Richard Celotto/ March 2004